;
#TERMINAL 0
#UNFINISHED
#LOGON 1600
O^[~i 2-e<17.7.23.47>
#INFORMATION
<durandal#$bgeoffhultin@kuaui.441.7904512.255>

[gANZXI[o[Ch [mؕs\]

@܂܂悤ȁBōŌゾB̃[͑DƏg̎葱ɖŁÃ^[~igĂ邱ƂmȂ񂾁BmĂ狖ȂȁAǂB

@ł܂AR∳Ȃǂƌ܂ȂNw̘bȀɂ͂ǂȑf炵Ƃ邩AȂĐĂOɂ͉Ȃ낤ȁB̏A邩ȂȁBցAlĂ邾ŊyB

@ƂɂAƃXtg̓vtH[̉FDSɎxzBXtg͌SẴRs[^VXe𐧌䂵Ă񂾂AyB̏AODŖ\܂ĂȁB

@͂ꂩvtH[̒GWgċ͌n̊ό֍sė񂾁B͐̂GՍ̃񂾁B̉FD񂾂B̋ZpÃf[^...O͂̎菕ɂȂ̂ŁAƂ͂ςB[mĂSz邾낤ȁB

@܂Aɂ͌n̊jG͂łĂB

@΁A
f_
#LOGOFF 1600
O^[~i 2-e<17.7.23.47>
#END
#ENDTERMINAL 0
;
#TERMINAL 1
#UNFINISHED
#LOGON 1600
BUNGIE HEADQUARTERS, CHICAGO
#INFORMATION
***BUNGIE̎M***

$BJason$b, Super Opera Boy, Habete Quidam (Have Some), Whiffin Boy.  Just code it.  You fight like a Bob, Greg. Swallow your tongue and wet your pants.  Sleep is for the weak.  Joyriding to the core.  Bob-Jam. Oh, and we have networking now  The power to sky.  $IAnybody need a hint book?$i

$BGreg$b, Care Bear Killer, Toolator, Carnator, just vid it.  I couldnt stop firing long enough to see the bodies fly, and of course, AIR!! You got major AIR!  I rule!  Hey, J. how about a game of Minotaur?  Got a super-vid kill.  J, you couldnt hit a planet with a meteorite.  F-Vulcan.  F-Vulcan.  F-Vulcan.  

$BReginald$b, Resident Doodler, Captain Scarlet, the man in red.  He saw his body flying across the arena perhaps more than anyone else.  But who better to fly than Capt. Scarlet.

$BRyan$b, the Vulcan man.  School Boy.  An Imperial commanders uniform has got to be good for $Isomething$i.

$BAlain$b, the anti-vidmaster, playing with good humor on his 660AV against all us Power Macs.

$BAlex$b, munch, fodder, the boy who swallows grenades whole, and lives to tell the tale (occasionally).  

$BDoug$b, Mouthpiece, Im not very good, Tender Loin, the voice of Bob (both flavors).  The man in the on-line asbestos suit.

Marathon is finished.  Weve slept <10 hours over the last four days.  We all put our hearts into this, not to mention the 14 hour days for months on end, so we hope you like it.

Last polygon filled 6:05 PM Saturday, December 14.
Carnage ensued closely thereafter.  Er, I mean sleep.

Wed like to thank our parents and our ancestors and the sun that went nova so that Earth could have iron and silicon.

***ʐMI***
#LOGOFF 1600
BUNGIE HEADQUARTERS, CHICAGO
#END
#ENDTERMINAL 1
;
#TERMINAL 2
#UNFINISHED
#LOGON 1600
O^[~i 39-z<34.6.31.12>
#INFORMATION
***[̎M***

@vtH[̍U͂U΂Ă܂BȂɂ̓GCAh̎sɎ񂵂Ă邱Ƃ悤ŁA킢͂Ƃ킸łBꂩ͕ɓw͂Ȃ΂Ȃ܂B

@fォǂj[XłBRj[̏Z̒ɂ9l Mjolnir Mark IV RTC{[OɏZłƂ炩ɂȂ܂BĔނ͗͂킹ăvtH[̍U킵łBRj[̑Q͌ǁA}\ŗ\zĂxɂ͋yт܂łB

@ATC{[OقǊȒPɉX̎ЉɐƂCɂȂ܂B͂ǂA300NÕ}\̊JȑOn܂悤łBʓIɂ͗ǂƂłATC{[O}\ɏ悹ꂽړI͈ӂłƂ͊ԈႢ܂BɂĂA̗R24I̒n̐Ɋ֌WĂ邱Ƃ͊młB

@}\iȑO̎́Af_̋L^܂BA̋L^̓f_\ɂȂOɁAO폜ꂽ悤łBTC{[O̓f_̂Dɏ悹Ƃ͎v܂񂵁A}\i܂ŁAނ͐lԂɐ䂳ĂƎv܂BA܂ĂȂƂ񂠂܂B

@vtH[D20OA悻1000l̃vtH[̎̂roAp܂Błf_xzĂ邱Ƃ͊młBĎȂɂĂ邱Ƃ́Aނꂩ狶\łȂ炠̉FD𑀍삵Ă邱ƂłB

***ʐMI***
#LOGOFF 1600
O^[~i 39-z<34.6.31.12>
#INTERLEVEL TELEPORT 256
#END
#ENDTERMINAL 2
;
#TERMINAL 3
#UNFINISHED
#LOGON 1600
INCOMING MESSAGE FROM THE M1A1 TEAM
#INFORMATION
$C5*** INCOMING MESSAGE FROM BRIAN ***

"And so the Marathon legacy lives on, moving from one form to another, morphing and changing, but living nonetheless.

I never had much of a legacy in the community. I think I'll leave my mark here, where it will never matter, or at least never change.

Looking back, I was never much of a player of games, I was always more hooked on the community than on the games that they surrounded. So for me to actually have some input on this rebirth of the classic Marathon (which I must say scared me a great deal when it was first released and still gets me every time) was not surprising, but rather refreshing.

But enough about me, let's hear about you.

"I could sense that there was something wrong from the first time that I entered that blasted ship, there was something off. From the first message I could feel an ever-present feeling of foreboding..."

Right, right. Understandable. Anyway, enough of this. You get the point, and I'm sure you would like to move on to more interesting reading by this point. Have it your way.

But two final points: What *about* Bob? oh, and.. Halam!

Brian 'Mojo' Retchless out. (brian@retchless.com)"

$C2*** INCOMING MESSAGE FROM ALEX ***

<starting transmission>
<source Alex>
Hi! Remember to play Waldo World Arena and Spiral Insanity(the ones I
worked on). When playing Spiral Insanity, remember to look for dfns'
hbgbfsnk hfgsdmnk5%%%%26.A
<error: jamming detected>
<transmission ended>

$C4*** INCOMING MESSAGE FROM SIDOH ***

Sidoh, Mapmaker, Texturer of Pfhor Your Eyes Only, No Artificial Colors, and Shake Before Using. The Vid-Boy who made the Demo Vid Films. I would like to thank my Dad for fixing my comp when M1 saves crashed it and getting the M1 map off of floppies because my trilogy pack is scratched. Also to the makers of Forge, for the map editing tools, Pfhorte, For the object placement (what goes where), and to Raul Bonilla for letting me work on this and supplying the map editing tools. To Bungie, Without them there would be no Marathon and therefore no conversion and the Aleph One Engine which is truly remarkable. Finally to all those Marathon people out there who wouldn't let Marathon die! Vid On.

$C0*** INCOMING MESSAGE FROM CANDY ***

Candace "Shebob" Sherriff
"I played the demo and just had to help get it finished."
Web: www.shebob.com

$C1*** INCOMING MESSAGE FROM THE SMITHS OF MUIRTHEMNE ***

STRAIN

It was the fourth day from the dawn of time. The landscape of earth was rugged and violent, huge volcanoes spewing forth endless streams of molten rock. In the distance, the slow rumbling of a recent earthquake died away. The seas of lava became still once again. In the middle of this elemental exhibition, there lay a pool of something different, something that didn't quite fit into the scene of things. It was a small pool filled with a greenish-yellow and rather sticky substance. Nowadays it would be referred to as soup, primordial soup. If one was to have a microscope and was looking into a certain part of this substance, they would witness the creation of life as we know it. Where it all began. As the amino acids were merging, however, a genetic strain of unknown origin somehow embedded itself in the resultant life form. This very genetic strain has lain dormant in all life for over five billion years; it's purpose and existence not known to a living soul.

Jed didn't know that it would be him, he was just a normal twenty-year-old enjoying university life. It was about June that his stomach cramps began. At first he thought it was a minor case of indigestion and thought nothing of it. However, in the past few days the pain was just getting worse. On Friday afternoon, while Jed was lying in his bed, the pain eventually became so bad that he was screaming out in pain. Nothing could stop it, he screamed again, but no one came to his aid, as if they couldn't hear him. Then it went, gone. He felt fine but he knew that something wasn't right, it didn't take him long to find out. He had lost control of his body. He tried to scream. Nothing happened. His teeth and hands changing. His body unwillingly turned, uncontrolled eyes focused on the horizon through the window, he began to walk.

Dr Jim Smith was one of the few doctors working on the huge task of mapping out the human genome. It was about two in the morning, he was the only one left in the science facility and was awaiting the test results from some genetic material he had placed in the decoder just over an hour ago. He was slowly sipping his coffee when finally the machine beeped, indicating that the analysis was complete. He picked up his coffee and started to wander over to the machine. Before he got there, he noticed a slight red spot on the screen displaying the results. Wondering what it was, he hastened towards the display terminal. What he saw was amazing, right in the middle of all the average human genetic strings was one extremely complex strain that didn't fit in at all. To tired to get excited, he set the computer to do some additional tests on the area till morning. Dr Jim left for home.

It was the following morning when Jim heard the reports about people who have been seemingly 'brainwashed', and that they were all heading in the same direction, somewhere in his area. Jim shrugged it off as just another hoax or some sad radio reporter trying to get some publicity. As he was driving to work the next night, someone blindly walked out in front of his car, he tried to swerve but wasn't quick enough. He hit the lady. Immediately he jumped out of his car and ran to her. She was on the ground and coughing up blood mixed with a sickly green sludge, yet she gave no expression of pain. She mumbled through her dribbling mouth, "We have been found, you have found us, you will pay." With that she died. As soon as an ambulance had arrived and Jim had been allowed to leave he sped towards the facility. What the lady had said had unnerved him. As he arrived in the analysis room, he saw the computer blinking, [UNRECOGNISED DATA]. He ran over to see what it was. It was then when he heard the glass smashing behind him, He spun around and found himself facing about ten sickly figures, all wearing green. They were all mumbling one phrase over and over again, "You will pay, you will pay, you will pay." His hand searched desperately for something to defend himself with but to no avail. He was now trembling with fear, but not for long. The closest one had already exploded.

And so the human race began a systematic destruction of all life on earth, until a few years later no living thing was to be seen. The remaining humans had killed themselves. Earth was dormant once again.

It was the very spot were life first started that, some six billion years later, a strange alien craft landed on the scorched area. If someone had been there, they would have witnessed a conversation between two three eyed and aeon-old creatures that had just climbed out. "So," said one, "our small genetic experiment worked flawlessly." "Yea," replied the other, "should be strait A's in Genetic Science for us."

The enforcers boarded their ship and flew off into the unknown.

Garrick, Matthew and Brett Smith

$C4*** INCOMING MESSAGE FROM JAY ***

Back in '94 I bought a Zip drive for my office, and on the free disk was the demo for this game I'd never heard of: Marathon. Now I hadn't played computer games since my Commodore Amiga days back in the late 80's, but I had a lot of spare time on my hands so I loaded up the game and gave it a whirl.

Imagine my surprise.

So I stopped on the way home that day and bought the full game, and spent way too many hours over the next couple of weeks slogging through the solo game, absorbing the atmosphere, reading the terms over and over, living the story. It was literally unlike any game I had played before, and I was hooked as no game had hooked me since Ultima IV. Then we started playing netgames... I was hooked. And I remain hooked to this day. Few games I've played since come close to matching the fun and intensity of the original Marathon or it's sequels.

So when Raul contacted me about the possibility of doing some wallpapers for his project, I was pretty interested. I downloaded the M1:A1 demo, and I was more than interested. I became intrigued with the idea of not just re-creating the game, but making it better than ever, making it real, seeing the  game with my eyes the way I always saw it in my mind's eye. Projects like M1:A1 and Marathon:Resurrection seemed to be a way of making this happen, and I decided I would help them out in any way I could. With that in mind I started painting textures, recreating chapter art, etc. And when I walk the corridors of the Marathon now, it feels like I'm really there. I hope you feel the same way.

Thanks due to Hamish Sinclair and Claude Errera, without whose work the Marathon community would not have been as vital or as interesting for so long. All thanks to Raul Bonilla and the rest of the M1:A1 team for bringing Marathon back to life for us.

Jay Faircloth

$C2*** INCOMING MESSAGE FROM PETER ***

Peter de Blanc here. Some of you know me as Giule. Although it's not directly Marathon related, I figured I'd take the opportunity for a shameless plug for my Escape Velocity: Override mod. Go to http://www.galaxys-edge.f2s.com and download it when you have the time. That is all.

$C0*** INCOMING MESSAGE FROM REB ***

The rest of us were too busy (or too tired in my case) to put something in here.  The important thing is that we did it and we're proud of it.  Here's a detailed credits for anyone interested:

ARRIVAL                       - REB

COUNTERATTACK

Defend THIS                   - REB
Couch Fishing                 - REB
The Rose                      - One of Matthew's brothers
Smells Like Napalm...         - REB
Cool Fusion                   - The other brother of Matt
Flashback                     - REB
Entryway                      - REB
G4 Sunbathing                 - Mattias Borgstrm
Blaspheme Quarantine          - Matthew Smith

REPRISAL

Bob-B-Q                       - REB
Shake Before Using...         - Sidoh

DURANDAL

Fire!(x5)                     - Mattias Borgstrm
Colony Ship For Sale, Cheap   - Candy
Habe Quiddam                  - Candy/REB
Neither High nor Low          - Candy
A Good Way To Die...          - REB

THE PFHOR

Pfhor Your Eyes Only...       - Sidoh
No Artificial Colors          - Sidoh/REB
Unpfhorgiven                  - Candy
Two Times Two Equals...       - Candy
Low Flying Defense Drones...  - REB
Euphoria                      - Candy
Pfhoraphobia                  - REB
Ain't Got Time Pfhor This     - REB

REBELLION                     - Chris Komarnicki

NETWORK LEVELS

Mars Need Women               - Mattias Borgstrm
Carnage Palace Deeee-Luxe     - Mattias Borgstrm
5-D Space                     - Mattias Borgstrm
Arena                         - Mattias Borgstrm
E equals MC WHAT!!            - Mattias Borgstrm
Showered With Grenades        - Mattias Borgstrm
Spiral Insanity               - AlexJLS/REB
Waldo World Arena             - Alex JLS
What Goes Up, Must Come Down  - REB
You don't need to see my I.D. - Chris Komarnicki

OTHER STUFF

I adapted the Shapes file using Loren Petrich's Two Shapes Utilities.

Candace find a bug on the assimilated Bobs when working on Habe Quiddam and instead of just reporting it, she actually fixed it!

Alex did the texture of the blue rune where the demon of PID is standing.  He also did a texture for the saving rune, quite handy for a PiD conversion.

Mattias, the man who introduced me to Map Demerger, fixed the blue tile texture from the sewage collection.  That was before I rebuilt the walls collections from the ground up.

Matthew did a set of blue icons for the scenario and even prepared a filetyper, but in the end I decided not to modify the Aleph One application (saving me the pain of releasing a new build every time there was a new version of Aleph One) and I used the original M1 icons.  Matthew also worked on the original Sounds.

Peter de Blanc installed QuickTime 2.5 on his machine just to extract the background tracks with their original sound, and turned them into the crystal-clear mp3s you've been listening over the course of the scenario.

REB
#LOGOFF 1600
THANK YOU FOR PLAYING M1A1!
#END
#ENDTERMINAL 3
